Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

The Basics of Merge To Battle

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Who created the programming for this game?

The developer known for creating this title is DAPALAB.

To which genre does this game belong?

This game is categorized within the gaming world as Battle, Merge.

What specific technology or framework does this game use to run?

The development of this game used the WebGL engine/framework.

What tags define the key themes of the game?

The main keywords related to the game are 1player, archery, battlefield, defence, evolution, warrior.

Does the game have any blood or blood-like effects?

Yes, there is blood depicted in Merge To Battle.

Is there a mobile version of the game?

Players can enjoy Merge To Battle on mobile devices.

Who is the game meant for in terms of gender?

This game is targeted towards Male.

Does the gameplay involve any form of cruelty?

Yes, the game showcases aggressive or violent behavior in Merge To Battle.

Is the game appropriate for a child’s age?

No, Merge To Battle is not child-friendly.

Which age demographics are this game designed for?

Players in the Kids, Teens, Young Adults, Adults, Seniors age group would enjoy this game.